Source-checked
Confirmed
- Official Update Notes 1.0.11 add Retry after a final clear or party wipe for Hunt and Raid.
- Lobby Search Range settings were removed; official notes say lobbies now search by fastest response time.
- Quick Entry can notify players when a higher game version is available, and invite-code joins can warn when the leader's version differs.
- The multiplayer lobby difficulty-change button was fixed in the official 1.0.11 notes.
No guesswork
Not confirmed
- The official notes do not promise a larger player population, a universal matchmaking success rate, or crossplay.
- The notes do not say that Retry is available for every multiplayer activity; they specifically name Hunt and Raid after a final clear or party wipe.
Evidence ledger
Three evidence lanes
Officially confirmed
- The official 1.0.11 notes document Retry for Hunt or Raid after a final clear or party wipe, fastest-response lobby search, and version warnings.
- The official notes also document the removal of Lobby Search Range and the multiplayer lobby difficulty-change fix.
LevelLime tested
- No LevelLime gameplay test is available in this guide; we did not enter the game to verify the live UI labels or trigger Retry ourselves.
Player feedback
- No verified player feedback is included yet; community reports remain leads for a future check, not confirmed facts.
Do this first
Fast checklist
- 01
Install Update 1.0.11 or the current later update on every player's device.
- 02
After a Hunt or Raid final clear or party wipe, let the party leader choose Retry when the option appears.
- 03
Use the current multiplayer lobby or Quick Entry flow; do not look for the removed Wide search-range setting.
- 04
If Quick Entry reports a higher version or an invite-code join reports a leader-version mismatch, update the affected player first.
- 05
If the lobby still fails, remake it after confirming the activity supports multiplayer and the versions match.
Version history
What changed across versions
| Version | Official change | Player action now |
|---|---|---|
| 1.0.9 | The notes covered lobby loading, party entry, Quick Entry, and the older Lobby Search Range/Wide flow. | Treat Wide as historical when reading an old guide; do not expect that setting in 1.0.11. |
| 1.0.10 | The notes said an unresponsive party leader could cause a multiplayer party to disband, alongside other listed multiplayer fixes. | Keep the leader active while a party forms; remake the lobby if it disappears. |
| 1.0.11 | The notes added Retry for Hunt/Raid after a final clear or party wipe, fastest-response search, version warnings, and a lobby difficulty-button fix. | Update everyone, use the current lobby or Quick Entry, resolve version warnings, then choose Retry when it is shown. |
What to click now
When you cannot find players, use this order on the current in-game screen: open an activity that visibly supports multiplayer, choose its current lobby or Quick Entry option, and confirm the room before searching. If a higher-version or leader-version warning appears, stop and update the affected player. After a Hunt or Raid final clear or party wipe, the party leader chooses Retry when that option is shown. If the room still fails, leave it and make a fresh lobby after checking that everyone is on the same version.
This is a player-facing sequence based on the official notes, not a claim that LevelLime has personally triggered every button. Labels can move between platforms or hotfixes, so use the live screen as the final label check.
The short version
The official Update Notes 1.0.11 make four practical multiplayer changes: Retry can restart named Hunt or Raid flows after a final clear or party wipe; lobbies search by fastest response time; multiplayer flows add version notifications; and the lobby difficulty-change button is fixed.
Lobby Search Range is now historical
Older 1.0.9-era guides may tell you to choose Wide. Update 1.0.11 removed that setting, so current players should follow the live lobby or Quick Entry screen instead of trying to save a range value that no longer exists.
Version warnings are useful diagnostics
When Quick Entry detects that a higher version is available, update before searching again. When an invite-code join reports that the party leader's version differs, bring the joining player to the same version first. These notices identify a version mismatch; they are not proof that the whole matchmaking system is down.
Retry has a narrower confirmed scope
The official notes specifically mention Retry after a final clear or party wipe for Hunt and Raid. Use it when the live lobby offers it, but do not generalize that one named flow to every activity until an official source documents more.
Quick answers
FAQ
What does Retry do in Update 1.0.11?
After a final clear or party wipe, the party leader can use Retry to restart a Hunt or Raid when the option is shown.
Can I still choose Wide for lobby search?
No. Update 1.0.11 removed Lobby Search Range settings; current lobbies use fastest-response search.
Why does multiplayer say our versions differ?
Update 1.0.11 adds version notifications for Quick Entry and invite-code joins. Update the affected player so everyone is on the same version, then retry.
Proof, not vibes
Sources
LevelLime is an independent guide. It is not affiliated with Hound13 Inc., Valve, or Steam. Community posts can inspire questions, but the factual claims above are checked against the linked official sources.
